For one thing, the interactive tutorial stuff sometimes floats over to the wrong places and at times obscures what you actually need to click. On the other hand, the tutorial is just poorly implemented. On one hand, this seems helpful and really sets it apart from other engines that’ll just throw you in there. The engine gives an interactive tutorial on how to create a basic system: moving around, fighting enemies, game over screens, etc. Pixel Game Maker MV tries to set users in the right direction with a tutorial not a help guide, though there is one of those. The former opens the way for making platformers, though that’s probably not the only kinda game you can make with that perspective. You can either make a game with a side-scrolling view or a top-down perspective. Pixel Game Maker MV is one of those engines that advertises the ability to make games without needing to know how to code. So, how approachable is Pixel Game Maker MV? However, what if you want to make something more? Enterbrain’s publishing company, Kadokawa, has come out with Pixel Game Maker MV, a sister game-making-engine geared toward making 2D action games. This line of engines, made by Enterbrain, is mainly geared toward making RPGs, though plenty of people have used it for adventure games and visual novel-type stuff. The RPG Maker line of game-making-software has been a hit in the indie developer community.
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