Rain pours and lighting flashes outside the windows of your miserable, darkened room, as you’re promptly walked through the basics of gameplay by some onscreen hints. After a very brief point-of-view cinematic of your character being wheeled into a nasty-looking hospital – it looks like something out of Jacob’s Ladder – you’re unceremoniously dumped into a ward room with no introduction, no inventory items and no clue of where, when, or who you are. The box-quote claim of “Doom 3 meets Silent Hill” might sound a little grandiose, but flaws aside, the assessment is still more right than wrong.ĭementium doesn’t waste any time getting started. The folks at Gamecock (whose July “funeral” for the ‘Death of E3’ – pardon my semi-inebriated camera-work – went, at joyous drunken length, like this) have done the nigh-unthinkable and published a full-on, survival horror first-person shooter for the DS. With signs like this, I for one am ready to usher it in with sacrifices, altars, and dark idols. The other is Gamecock’s gutsy, ambitious Dementium: The Ward. Just in these last two weeks, we’ve seen not one but two immersive horror games appear for the tiny screens of handheld video game systems.
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